#declare pigment_metalic = pigment { color rgb <0.607843, 0.607843, 0.607843> } global_settings { adc_bailout 0.00392157 assumed_gamma 1.5 noise_generator 2 } light_source { <130, 120, -80>, rgb <1, 1, 1> } camera { perspective location <88, 112, -75> sky <0, 1, 0> direction <0, 0, 1> right <1.3333, 0, 0> up <0, 1, 0> look_at <0, 43, -42> } sphere_sweep { linear_spline, 2, <0, 1, 0>,0.3 <0, 0, 0>,0.5 scale <29.4, 43.3, -105> rotate z*80 translate <-10, 65, 0> pigment { color rgb <0.3, 1, 0.3> } } cylinder { //*PMName FireCylinder <0, 0, 0>, <0, 60, 0>, 9 pigment { pigment_metalic } scale 1 rotate x*20 translate z*(-26) } cylinder { //*PMName GasTube <-70, 0, 0>, <70, 0, 0>, 7 pigment { pigment_metalic } scale 1 rotate y*(-36) translate <-54.9762, 0, -65.9714> } prism { //*PMName airbox linear_spline conic_sweep 0.7, 1, 10, <0, 0>, <29, 0>, <29, 36>, <0, 36>, <0, 0>, <1, 1>, <28, 1>, <28, 35>, <1, 35>, <1, 1> pigment { pigment_metalic } scale <1, 50, 1> rotate y*180 translate <-99, -30, -90> } cylinder { //*PMName ThrottleBody <-3, 0, 0>, <3, 0, 0>, 2 pigment { color rgb <0.890196, 0.0588235, 0.0745098> } scale 1 rotate <0, 0, 0> translate <-125.96, 16.1341, -105.495> }